The game crashes on start if you opt into crash reporting,
The text shouldn't move while being revealed in the Visual Novel parts. it's very hard to read.
I think I get the jist of the game but it's pretty miserable to play.
It's cool that each module has a rendered 3d scene, but it's overwhelming and too much stuff at once.
The inventory should only show what you have, not all possible resources showing 0.
I would much prefer, click a resource, it sticks to your cursor, then I can drop it off on to the module, and then the module has a "Confirm" action on it. There should be some animation or particles representing what the module used up and generates.
The text shouldn't move while being revealed in the Visual Novel parts. it's very hard to read.
I think I get the jist of the game but it's pretty miserable to play.
It's cool that each module has a rendered 3d scene, but it's overwhelming and too much stuff at once.
The inventory should only show what you have, not all possible resources showing 0.
I would much prefer, click a resource, it sticks to your cursor, then I can drop it off on to the module, and then the module has a "Confirm" action on it. There should be some animation or particles representing what the module used up and generates.