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(1 edit)

I completed it. I like the idea of dark section with very narrow flashlight, though there's probably not that much more you can do with it. Aside from maybe a section with strong directional light and no circular light, so you have to memorize the path and then platform through it without seeing everything.

I died once in the dark section and had to restart, which was a bit tedious. I probably would have quit if it happened again. I think the game would benefit from checkpoints if there aren't any. This also made me not want to grab the light and then jump off the cliff in the far left. I jumped off once with no light and died, but there might be a secret down there that I didn't see.
 
Falling through the ground when you die made me think there was a hole after some spikes at one point. When actually I probably just landed on the spikes. That was a bit confusing and someone might think it was a mean trick and quit for that reason. 

After you get stronger light, it's not really that interesting. 

The fully upgraded light is kinda painful to look at when it's not dark. (This is me being more sensitive to light than most people, but also there's no reason not to turn the light down when you're higher up.)

I like the music, but I'm not sure it fits the game that well. The game (especially the early bit) involves a lot of waiting on platforms and taking it slow in caves, while that music feels like it wants you to go fast.

(+1)

Thank you for playing the game and the complete feedback!! It’s interesting and will be very helpful. I will probably add a key on the keyboard to turn on or off the light.

“Aside from maybe a section with strong directional light and no circular light, so you have to memorize the path and then platform through it without seeing everything.” Without circular light you can’t see your character and what kills you but it’s a good idea to keep only the little circular light at the beginning.

“This also made me not want to grab the light and then jump off the cliff in the far left. I jumped off once with no light and died, but there might be a secret down there that I didn’t see.” Almost no secrets, I made the game in only 3 days for the mini jam and improve it a little in 2 hours for this Jam with the previous feedbacks:) but it’s a good idea

“Falling through the ground when you die made me think there was a hole after some spikes at one point. When actually I probably just landed on the spikes. That was a bit confusing and someone might think it was a mean trick and quit for that reason.” It’s an idea from a tutorial about making games but there is no darkness in the tutorial :) so I will change that.

“After you get stronger light, it’s not really that interesting.” I rushed all the level design part because the jam was ending. I will reworked totally the level design. If you want to see it follow me on itch.io (there is an button for that): I will do a devlog when it will be done.

“I think the game would benefit from checkpoints if there aren’t any.” I will probably do only one central checkpoint but instead you will never lose your new equipments and you can reach new zones with the new equipement or use shortcuts.

“I like the music, but I’m not sure it fits the game that well. The game (especially the early bit) involves a lot of waiting on platforms and taking it slow in caves, while that music feels like it wants you to go fast.” I will try to find a more appropriate music.