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Very ambitious genre for a jam! I'm assuming that you've been working on the core gameplay mechanics before the jam. Looking at the other games in your portfolio it seems to be the case.... Well, let's say I'm suspicious one person can manage to make such a large product in so little time. UPDATE Ah, I see you submitted also to a AI Jam 2 - right, that makes sense if the assets were generated. 

I can't say much about the game as it is not my style. I was expecting to start with some workers but there were only soldiers. I was trying to figure out how to deploy what I assume is the headquarters vehicle  but the buttons and the tooltips are too small to read. While I was scouting and advancing with the soldiers something happened and the headquarters vehicle deployed itself. It made no notification and I happened to find it by chance. I think if you change them you would make the game more user friendly. Good luck!

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Thank you for trying out my game, my game follows the design and mechanics of the earliest genre setter for RTS, Command and Conquer/ Dune 2, so the building and production doesn't rely on workers, but solely on a MCV and building production queues. While many might say my game is not very thematic for this game jam, which is true. But the way I saw it is that building a RTS it is like building a complex machine, and in the process, I used a lot of machines (as in AI tools) to help me build this game, so in that regard, I think it fits the theme. The nucleus of this game started as a turn based tactics prototype I scraped, thus reusing some of the assets I made for that game.