Thank you for trying out my game, my game follows the design and mechanics of the earliest genre setter for RTS, Command and Conquer/ Dune 2, so the building and production doesn't rely on workers, but solely on a MCV and building production queues. While many might say my game is not very thematic for this game jam, which is true. But the way I saw it is that building a RTS it is like building a complex machine, and in the process, I used a lot of machines (as in AI tools) to help me build this game, so in that regard, I think it fits the theme. The nucleus of this game started as a turn based tactics prototype I scraped, thus reusing some of the assets I made for that game.