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(+2)

I’m absolutely floored by the fact this was made in Twine. It was a bit of a pain to get it running (WebGPU doesn’t seem to play nicely with any browser on my Linux machine), but seeing the results was more than worth the hassle. I think I ultimately got stuck on the final floor after restarting: the locked gates returned to their original position, but the enemies and lever in the side rooms weren’t available to open them up again. It’s a bit of a shame to miss whatever ending there is, but I was already super impressed by everything that came before. The game looks amazing and the humour suits it really nicely. (Pokey Pete is my favourite.)

(+2)

Oof. That's a rough bug. Something in storylet exclusivity tracking must not be playing nicely with passage replays. Can't believe I didn't catch that. Thanks for pointing it out! And, sorry to hear linux is still lagging on WebGPU. Only a matter of time, I'm sure.