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(+1)

Great to hear!

Yeah, it still lacks on nice UX as it grew quite unplanned from a much simpler idea. Never thought i would have a voxel editor or rendering system. There will be a big change of ui for V1.0 so that everything is more bound together. Currently it is fine, it works, but is is not optimal or always intuitive.

Looking forward to any updates to this. 

I can finally make 3D models now instead of relying solely on sprite stacking as a crutch lol

(+1)

Be aware, the exported gltf models are heavily unoptimized at this point. The option for 3D model export is currently only meant for transfer into other apps for optimization or stuff like 3D printing where vertex count doesnt matter. You might want to check out MagicaVoxel or other alternatives if you want to make engine ready 3D models.

As i cant compete with such editors, i will try to make something in between of a 2D drawing app and 3D Voxel editor which can help in transforming stuff and also just trying to experiment with sprite stacking. 

(1 edit)

Tbh it should be fine. I converted the exported gltf models into fbx models afterwards

And looking at the games I make, I don't think it should be that much of a problem all things considered. None of my games are all that graphically intensive anyway.

Will keep it in mind though. Thanks