I played the game for the first time. It is really polished puzzle game but got some problems to find fun in the current design.
What important I notice there is bug: When you run game on widescreen you cannot see bottom "next" button on the starting screen. When I switched to full HD resolution i found the button.
What I like:
- Card mechanic is pretty great
- UI is clear and got pretty nice feedback. From UI/UX perspective it's pretty great.
- Music is well matched to the game, helping to get into state
- Tutorial design is pretty great
What I would improve:
- I don't like current game flow. I was surprised when to get my results I god some quiz to do. There should be some redesign to give much more feedback for player before.
- IMO I would explore way of building puzzles when you trying to find matching puzzle and find out what really happened. You score player by time or mistakes but when I finish puzzles I got my answers. I know it's pretty hard pivot but I couldn't find fun in game.
- Game's Art looks "AI" way. I guess making so much art (cards) would be expensive but any way to make the game style more unique would be great. I would prefer simple art style but something more unique than AI look. It's my perspective and depends of audience there could be different reactions. Mabe some other models that could find different look?
- I got bug on tutorial with rereoll section. I canceled the view of card I couldn't open it again
I would encourage to take step back and analyze other games how they do that, how to improve game flow before you start doing any multiplayer stuff.
Congratulations on your submission. Keep working!