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You're not the only one to have problems with it. From my side, I kinda expected people to die in the tutorial and restart it, but it seems like it's hard enough to make multiple people quit, so I've already started making a few changes. Such as a full heal at the start of the second phase.

It sounds like you pretty much understand how to beat the first phase. The full heal would probably have helped a lot.

Did you catch the bit of the tutorial where it says status effects have tooltips? If not, I can make it a bit more obvious that you're supposed to check the status effect on the card.

Also, the new character is friendly, maybe I can make that a bit clearer too.

(+1)

I wondered about that (whether the new character might be on my side), but I couldn't seem to be able to select them. It also seemed like their threat areas were being rendered the same coloured as the other enemy (but I might be wrong about that). Having an easier first fight is probably a good idea, maybe, with some kind of checkpoint after an initial short fight so you don't have to repeat the tutorial part.

I released a version making the tutorial easier yesterday. First section slightly easier, second section significantly easier and there's a full heal in between.

The threat area of the new character being red instead of orange feels really unlikely, that's never happened before. (If you try the game again and see it, maybe send me a picture. And tell me if you otherwise have difficulty telling apart the colors.) The colors change a bit when characters have no reactions left, but they're still very different to my eyes.

You right click (or click outside the board) to deselect. The tutorial says to right click, but I can see why you'd miss it, since it's at the end of a kinda long textbox that you have to close to keep playing. I got a few ideas for how to make that harder to miss + make it work on platforms that don't have a right click key.

Checkpoint system is on my radar and I think I can do some neat things with it for the second level. It's just something that can easily end up pretty fragile / with a lot of stuff I have to manually check, so it'll take a bit of work.