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(4 edits) (+1)

What I Loved:

- Enjoyed the game but couldn't finish it after trying for 1 hour & 15 minutes

- I really enjoyed the music.

- Love the game mechanics,  just wish there was a help screen it took me a while too long to figure out how to use the monkey.

- Loved the character switching mechanic and how seamless it was very cool!

- Love the variety of gameplay mechanics

- To make this type of game within the Jam time is amazing.

- Loved the pixel art of the characters and the 3D models

Some things that need improvement:

- I didn't know where my goal was so all I was doing was moving characters everywhere without a known place to try to reach.

- Wish death didn't reset the whole game

- Didn't find the double jump on the monkey after trying to figure it out for 25 minutes  (In the monkey tutorial room I went up the ledge with the left and right mesh sticking out and never needed to double jump in there) (I also used the left mesh to skips the spike jumping puzzle after the monkey tutorial room and never needed to double jump)

- I did have a glitch at about 40 minutes of the game open that I think didn't let me progress. One of the switch powers disappeared without me using it. (The one behind the green door)


I would like to restate I loved the game very much.

Good Game!

(+1)

I am genuinely ecstatic that you played that long and also so very terribly sorry! I had no time for much testing and direction (cramming certain specifics in my long game description doesn't help either. I did add a patch for spawn points after each of their 'tutorial' areas they start in, so even if one creature dies, any creature who made it out of their spawn area and into the main room now spawn back there. I could probably add checkpoints after each lever gets pressed but I don't know if I'll have time or energy for that. We'll see.

But thank you for all of the feedback I appreciate it. Lack of player direction and checkpoints seems to be the major pain points here so will take these into consideration.