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(2 edits) (+1)

Really cool, amazing visuals, incredible amounts of polish! 

I will say I have tough time determining if this game is unfair or if I'm just bad and it's a skill issue LMAO! Some of the level design feels a little (how do I say this?) dick-ish, but I understand that's to get your blood pumping and to put you on edge, but I do think this does conflict with the conserve all health aspect of the game cause your health is constantly going down. UI looks super cool too imo, I put up a video of my game play to see me struggle: (for some reason I thought you used Unity even though your page literally says Unreal)

Howdy! To answer some questions: 
-The game is 3D
-All the Pizzadoggy assets you recognize are correct
-I made the UI myself
-Deersigner was initially going to do the writing and story, but got so sick that he was only able to provide the idea for the narrative
-You touched on the idea of choosing when to smoke, which was actually an idea I had that I cribbed a bit of code from where you would have to smoke to reveal invisible enemies but lose health doing so. Given how difficult of a system that would be to balance I decided to simplify things for a 1 week jam, but I may come back to explore that concept if I can nail the balancing.

If I had more time I would have definitely tuned up some of the enemy placements as I can see how they can be frustrating, and admittedly used how short levels are as quick n' dirty "fix" that isn't my usual preferred method (it also doesn't help that I prefer to make games on the more difficult side). I'm glad that despite some of the annoyances you still enjoyed the game overall, and I really appreciate the video!