Nice, that you've hidden the loading commands now, it looks more professional than before now. I thought about, what you had written about the fastloader-thing and it's understandable. By the way, I tried the game with a speeder-kernel, to see, if the reloading-process in this case, is also accelerated then and it luckily is. This also works with fastloader-cartridges like the FC3 or the AR6 etc. That's good. If a AR6 is used, the load-commands are visible again, I found out, because the AR6 changes the BASIC color for text into white, which is probably the reason for that.But that's tolerable.
By the way, I've also noticed, that unpacking the reloaded parts takes quite a while. Are they packed with "Exomizer"? This packer has a very good compression-rate, so it makes the programs very small, but it takes a relatively long time, to unpack them. If you pack with "NuCrunch", for example, unpacking only takes about half the time and the files aren't much larger. But it must be tried out, to see, if the whole loading and unpacking process is shorter with "NuCrunch" or with "Exomizer" here in these cases. It could be worth a try. But it's always difficult to predict exactly, without testing it. If you always load the game with a speeder-kernel or a fastloader-cartridge, the unpacking-time naturally plays a much bigger role, since the reloading-process itself, is relatively fast, regardless of the filesize. Without a fastloader, the situation is quite different, as the filesize then becomes a much more significant factor, because loading a larger file then naturally takes noticeably longer and the unpacking-process is then only a small part, in terms of time.