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emmonks

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A member registered Sep 08, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much for the detailed tests! It’s very interesting to know that speeder-kernels and cartridges like the AR6 or FC3 are working, even if the AR6 forces the text back to white.

Regarding the performance and the packing:

  • Hardware context: I don't have the original disk drive hardware to perform real-world performance benchmarks. I usually conduct my tests using VICE (with true drive emulation) or on the MiSTerFPGA and C64 Ultimate.
  • Compression choices: I used Pucrunch to pack the files to ensure everything fits on a single .D64 disk. I chose it mainly for compatibility, as I previously found that Exomizer caused some issues with the way I handle load chaining via BASIC.
  • Next steps: Your suggestion about NuCrunch is excellent! If it provides a faster unpacking time while maintaining compatibility with my loading logic, it could be the perfect middle ground.

I will definitely run some tests with NuCrunch as soon as possible to compare the results. If it works without breaking the chain, it should significantly improve the experience for those using fastloaders where unpacking time becomes the main bottleneck.

Thanks again for the support and the invaluable technical tips!

Thank you so much! It’s an honor to have my games featured alongside other C64 releases from April.

I really appreciate the work you do in showcasing new titles for the system. Spreading the word about modern homebrew is a great service to the entire C64 community. I’ll definitely check out the video!

Thanks again for the support and for helping keep the scene alive. Cheers!

(2 edits)

This is a very simple question: I am not a programmer! :)

I've uploaded a new version of 4goalux.d64 featuring much cleaner transitions between game modes. By hiding the loading commands, the experience now feels a lot more seamless and professional.

Regarding a fastloader: this is a significantly more complex task. Due to the tight memory management of the current engine, implementing one would require a major overhaul to avoid conflicts. I will continue to explore simpler alternatives, but for now, I'm focusing on these low costs improvements to make the collection as polished as possible.

Thanks for the ongoing feedback and support!

Sparky-D,

Thank you for the detailed feedback! It’s great to know you’ve been testing the UNITED version with a friend. Regarding your suggestions:

  1. The Fastloader (Item 1): This is definitely more complex. Memory management is already a tight 'puzzle' in these versions, and maintaining compatibility across different hardware while adding a fastloader makes it tricky. I’ve done some tests with SJLOAD, as it seems like one of the simplest options, but I haven't made much progress yet. Since I usually play via MiSTerFPGA or C64 Ultimate, I hadn't prioritized this, but I completely understand that for users on original drives, reducing loading times is essential. I'll keep testing this as time allows.
  2. Hiding BASIC commands (Item 2): This is a great idea and very straightforward to implement! Making the text and background black to hide the loading process is a simple fix that I can definitely do in a future update. It will certainly make the transitions feel much more professional and seamless.

I really appreciate these contributions! It’s this kind of feedback that helps a 'tourist' like me improve the experience for the whole community. Cheers!

No worries at all! I don't take it personally and I truly welcome all kinds of feedback.

For me, this is all about having fun and taking on a personal challenge—it’s not a 'serious' professional venture, just a hobby I enjoy. Everyone has their own perspective, and that’s perfectly fine!

I appreciate you reaching out. At the end of the day, it's all about our shared love for the C64. Stay cool!

Still learning...:)
Thanks!

Thanks!

Thank you so much! I’m really glad you liked the final result.

It was a great challenge to implement your suggestion and find a way to group everything together, but it was definitely worth it. 4GOAL UNITED feels like the proper way to experience the series, especially as a party game with the multiplayer adapter!

I hope you and your friends have a lot of fun on the pitch. Enjoy the games, and thanks again for being part of this journey!

Cheers!

Thank you so much for the video and the kind words!

It’s always a thrill to see someone playing and sharing the game with the community. These videos are a huge support for independent developers like me. I’ll definitely check it out and share it!

Thanks again for featuring 4GOAL!

Hi Sparky-D!

I have some great news: I followed your suggestion and created 4GOAL UNITED!

I used everything I've learned so far about loading chains to group all the versions into a single .D64 distribution. I think it’s much better organized now and definitely simpler for people to enjoy all the different modes without any hassle.

Thank you so much for the naming idea and for the encouragement! It really helped me find the best way to wrap up the series.

Please, take a look here: https://emmonks.itch.io/4goal-united

Cheers!


I’m glad to hear you enjoy the games! I totally agree with you—simultaneous multiplayer is where the most fun is, especially in a party setting. That was exactly my goal with this series.

'4GOAL United' is actually a fantastic name! I might just use that for the final collection.

Also, I have some good news: I’ve made some recent progress with loading chains that might allow me to put everything together into a single .D64 disk image sooner than I expected. It would allow all the different modes to be accessible in one place while keeping the transitions smooth.

Thank you for the encouragement and the great naming idea! I'll keep working on it as time allows. Cheers!

Thanks for the suggestions and the support!

I really like the idea of a '4GOAL COLLECTION' or 'DX' version to unify everything and remove redundancies. I’ve actually been experimenting with loaders to group all the versions into a single menu, but I haven't achieved a stable result yet.

My initial focus was providing standalone .PRG files (inspired by the Oneload64 project) for quick and easy loading. While I know it's possible to bundle them into a single file or a .D64 with a menu, my available time for development is quite limited right now.

It is definitely on my 'to-do' list, but I don't have a specific release date yet. I'm still looking for the best technical solution to handle the memory and the transitions between the modules, but I’ll find a way!

Thanks again for the feedback and for helping the project grow. Cheers!

A minor update was applied on 04/06/2026 to fix a bug in Golden Score sound effect activation. If you made a download before this date, please download again. Thanks!

A minor update was applied on 04/06/2026 to fix a bug in Golden Score sound effect activation. If you made a download before this date, please download again. Thanks!

Thanks!

Thank you so much for your support and for the donation! I’m really happy that I could include those features you suggested. I hope you and your friends have a blast playing it this weekend—it’s definitely designed for that 'party-game' chaos! Have a great time and thanks again for helping the project!

It's out! 🚀 The new 4GOAL 4P version has just been released. It features 4-player support (Adapter or Keyboard), new team tactics, and 11 classic-inspired teams. Hope you have a blast playing with friends!

Download here: https://emmonks.itch.io/4goal-4p

It's out! 🚀 The new 4GOAL 4P version has just been released. It features 4-player support (Adapter or Keyboard), new team tactics, and 11 classic-inspired teams. Hope you have a blast playing with friends!

Download here: https://emmonks.itch.io/4goal-4p

It's out! 🚀 The new 4GOAL 4P version has just been released. It features 4-player support (Adapter or Keyboard), new team tactics, and 11 classic-inspired teams. Hope you have a blast playing with friends!

Download here: https://emmonks.itch.io/4goal-4p

Thanks!

Thanks for the feedback and for playing! You're spot on—the upcoming '4GOAL 4P' version includes those exact team variations, plus a full tournament mode where teams are eliminated until there's only one winner left.

I'm aiming for a release in the first half of April. I'm really glad you enjoyed the core gameplay, and I hope this series continues to bring a lot of fun to everyone. Cheers!

Thank you so much for playing and for sharing the video! After a few matches, you'll definitely master the after-touch (curve shots) and tackling mechanics. I highly recommend trying the 'Challenge' mode to test your skills progressively and hunt for that trophy! Enjoy!

I'm glad to hear the game is bringing you some fun moments! Stay tuned for '4GOAL - 4P' coming in early April. It will support 4 players using the Protovision adapter, or a mix of 2 players on joysticks and 2 on the keyboard. Thanks for the support!

Thanks!

Please check out the new version, '4GOAL CHALLENGE', which is now available here: https://emmonks.itch.io/4goal-challenge. Hope you have a great time playing it!

Thanks for checking it out! I’m putting the finishing touches on a big update right now. You can look forward to AI opponents and brand-new game modes coming very soon!