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You got excellent presentation. I really, really, hope we aren't getting trapped the a cycles of guilt this time.

Would be nice if SPACE could advance the conversation too, not just ENTER. Since the left hand is closer to the number keys, that can be used to make dialogue options faster. A half second buffer period between dialogue lines wouldn't be amiss. Accidental double-click makes it too easy to get lost.

I am asked whether I believe in our expedition, but only learn what the expedition is about later.

A bit too much happens without interaction. 80% of the dialogue options are just asking for more information. Not really deciding much of anything. I know branching dialogue can be a real pain, but once a while the ability to just express opinions goes a long way. We also don't know enough about our protagonists before we get swept up by the plot.

Told Massieu to give back Ceo's clothes, and he did. But then Ceo a scene later says he has been naked for a whole day.

Looking forward to where it goes.

Thank for playing, about the interaction, there are not going to have much of them I think, it is a very basic visual novel.