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Azurdev

24
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A member registered Dec 26, 2025 · View creator page →

Creator of

Recent community posts

My first guess is there are too many option from the get go, CS is good example to follow on how to introduce gameplay. I think a mini cutscene to introduce the setting and the game objective would be a nice add.

- The monochrome ui is hard to read. I fear you will have to compromise and some colour.

- You need a way to move across the map because it keep cutting the ui for me.Hope you will succeed, this one the few interesting game of this DD.

I liked it, but wood is not a resource you use much. Also no way to destroy building

-I don't have a controler so the endless spam of enemy is quite hard to deal with.

Otherwise I couldn't advance enough to judge. Good luck you project shows promise

Great presentation

- music broke and didn't restart?

Not my kind of game but I think you will succeed.

-Intro too fast, I couldn't even get to know the characters that the ship exploded.

-Lack of interactivity. At least give me the capacity to ask question to the team

-Action is far too fast Intro text > flash forward > team introduction > ship explode > polaris lore dumb without any breathing room

- I would like a full view (at least half body) of the character to get an idea of them in the same way that pick related

Dropped the game after the captain return, background are not interesting and kind of grey

Sorry if I come as a cunt but I failed to enjoy your game 

Thank for playing

I will add an option to have only one line of dialogue in the box.

Thank for playing, about the interaction, there are not going to have much of them I think, it is a very basic visual novel.

More or less do all the content, (Could'nt find the biz school upgrade)

Great game idler otherwise, also after first reset could'nt buy more than Five pirate ship.

(2 edits)

-UI is too big for the non fullscreen mode

-late spawn rate of asteroid is too small

-bug: after reset and using the +signal at start upgrade, miner can go up to signal 3  

The basis are here, I would like to have more than circle for the space object, otherwise promising

Oh It's finally back

Is this a furry game? (Also linux client?)

>Main character doesn't look like Konami

Mediocre -_-

-The push F tips lacks clarity.

-Maybe a way to heal

otherwise great esthetic, great gameplay so so music

Worked on linux wine with proton, but ui start mission didn't work. Also lack of clarity on the equimement ui. It is really hard to get what is happening with all the shader on this menu.

Every bug had been corrected, thank for the testing.

Absolutely charming, but the sky box need a redo

->Couldn't find how to push the button

->Couldn't activate the pannel 

I don't like the feeling the music and sound effect give, it is too much arcade from 90 feeling. Otherwise, it is still a wip so good luck.

Here some log on the error printed
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:255)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:256)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:275)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:289)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
Show target selection  

This anger me.

Anyways, got a blackscreen on first dialogue after tuto. Played on wine.Had to restart to solve problem.

Got another black screen on first boss defeat. Stopped here.

I don't get what I should do. Crushed a pokeball and let something escape.


I think it need ambient noise like wind and crackling  tree to be a little more atmospheric

No cute boy and no linux == noplay

Where my linux port?