Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Azurdev

19
Posts
3
Followers
1
Following
A member registered Dec 26, 2025 · View creator page →

Creator of

Recent community posts

Thank for playing

I will add an option to have only one line of dialogue in the box.

Thank for playing, about the interaction, there are not going to have much of them I think, it is a very basic visual novel.

More or less do all the content, (Could'nt find the biz school upgrade)

Great game idler otherwise, also after first reset could'nt buy more than Five pirate ship.

(2 edits)

-UI is too big for the non fullscreen mode

-late spawn rate of asteroid is too small

-bug: after reset and using the +signal at start upgrade, miner can go up to signal 3  

The basis are here, I would like to have more than circle for the space object, otherwise promising

Oh It's finally back

Is this a furry game? (Also linux client?)

>Main character doesn't look like Konami

Mediocre -_-

-The push F tips lacks clarity.

-Maybe a way to heal

otherwise great esthetic, great gameplay so so music

Worked on linux wine with proton, but ui start mission didn't work. Also lack of clarity on the equimement ui. It is really hard to get what is happening with all the shader on this menu.

Every bug had been corrected, thank for the testing.

Absolutely charming, but the sky box need a redo

->Couldn't find how to push the button

->Couldn't activate the pannel 

I don't like the feeling the music and sound effect give, it is too much arcade from 90 feeling. Otherwise, it is still a wip so good luck.

Here some log on the error printed
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:255)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:256)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:275)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:289)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font)   at: _load (core/io/resource_loader.cpp:358)   GDScript backtrace (most recent call first):       [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306)       [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159)       [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
Show target selection  

This anger me.

Anyways, got a blackscreen on first dialogue after tuto. Played on wine.Had to restart to solve problem.

Got another black screen on first boss defeat. Stopped here.

I don't get what I should do. Crushed a pokeball and let something escape.


I think it need ambient noise like wind and crackling  tree to be a little more atmospheric

No cute boy and no linux == noplay

Where my linux port?