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Hehee glad you like <3 Not much of a writer so they ended up really short, but glad they flesh out the story a bit. Was gonna end the story in the end text but talked with Eit and they were interested to see how we look after the box and what the aclhemist would have in store next, so left it open.

I prefer the short text, it does the job and keeps the focus on the images. Sounds like I'm not the only one who wants to see more of this. I'll admit I'm now also interested in seeing what the aftermath of this situation looks like, and/or seeing what other predicaments this alchemist may put them in.

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Hehee yeah. I love after sex art, but I don’t think I draw it that much. I’ll probably make the aftermath picture, but I’m not really sure what other shenanigans the alchemist would put these two trough next.

Well alchemists tend to brew potions, so maybe he could have them test some potions for him. It would explain why he wanted a bucket full of cum: for use as an ingredient. Alternatively, perhaps there are more things than just tentacles in Mu's possession that could use a pair of incubators. I tend to enjoy seeing the sex mess afterwards, so I'm with you about after sex art.

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Ooh great ideas <3 Yeah Eit talked about a bigger tentacle monster, but I do like the potion idea a lot.

A bigger variety of tentacle? That does sound fun... Also, thank you, I have a lot of ideas that I like to think are good(as well as some ideas that I hope bring to life myself... as soon as I find the motivation.)

You do! Yeah motivation can be a bitch. Hope I get to see a project of your’s some day! Have you created stuff in the past or just starting out?

I haven't created anything close to finished as of now. I've decided to focus my efforts on improving my art first, then when I have a bit more free time I'll shift some of my focus over to my coding.

Sounds like a sound plan, art be pretty important for adult games. Though I have played some pretty saucy text only games too so not a must have. But improving art is such a slow process, at least for me. If you really have the burn to make a game, I’d take a part in a jam, they really helped me to push from just prototyping to actually finishing a project. Doesn’t have to be perfect or even good, but finishing something feels so good, and you get the motivation boost from the feedback and seeing someone actually try out something you’ve built. Practicing and building just for yourself works for a time, but motivation can really start running low at some point.

Even if I do make a text adventure game, I'll still want to add some pictures to go along with the text. Thanks for the advice, I don't usually like having a time limit, but I'll still consider joining a jam at some point.