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Hello. First of all, I would like to express my deep gratitude for how your plugin has made game development much easier.

If you do not mind my inconvenience, I would like to offer a suggestion.

I have configured my settings so that investing stat points into ATK also slightly increases HP.

However, the in-game stat graph captures HP as well, so the ATK value is displayed as a combined total of both.

(Example: Character HP: 20 / ATK: 3 -> The graph displays the ATK value as 23)

Is it possible to make the graph display only that specific stat?

I am not asking for any modifications or fixes. The current functionality is sufficiently helpful to me, and I am using it well.

Please note that this message was written using Google Translate. Thank you for your understanding.

Hey, I'm really glad you're enjoying this plugin. I'll be making a small fix to try and isolate this parameter so the chart displays the data directly from the player's data, and not the result of a formula within the plugin.

This way, we'll have the ATK 3 value isolated in the chart like this.

I'll be implementing this change in the next version.

Thank you for observing and reporting this behavior, and thank you for all your support!

Thank you for listening to my feedback!

Hey, I made a massive update to this plugin; it now has an editor that allows you to configure various aspects of the plugin in a completely customized way, with the separation of stats in the editor. I believe your problem is solved. Let me know if you have any questions.

Thank you. I just tried the updated version!

The features I requested work perfectly, and I really like the various customization options. However, after testing in-game, I found that there is no final confirmation after investing in stats, and the stats are returned without any cost. Also, a bug occurs during combat testing. It happens even when I create a new game to test. I will attach a screenshot. As always, I am receiving a lot of help from your plugin. Thank you always. (This text was written using Google Translate. Please understand.)



Hello Lucy4044, Thank you for reporting the error so quickly and with the detailed log; it helped me identify exactly what was happening.

I accidentally referenced the Xparam using id 1, which was actually the id of a basic Param, causing the error you observed.

I made some modifications to the file to resolve this. Could you download the editor again? I just updated it.

I have two important considerations: when exporting the plugin, the file name must be exactly "Kadajah_LvlPoints.js"; it cannot have other characters in the name with (1) at the end or anything similar. After exporting, go to the plugin manager and remove the plugin, then add it back immediately to ensure that the new settings are saved and used. Simply generating the new file may not clear all previous settings.

Also, there is now a parameter at the top of the editor to allow editing already distributed points, and I fixed the appearance of the confirmation screen, which seemed to have an error.

I believe everything is in order now, thank you for the feedback.

I tested it with the updated version and it works well! Thank you for the prompt response!

I'm glad it worked; a new version with some additional observations noted by another user should be released in a day or two. If you find any more problems, please let me know, and I'll do my best to resolve them.