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(+1)

The intro needs the same some sort of skip mechanism as the rest of the in-game text. Not because I don't care, and want to skip the whole thing, but because when I've read a line, don't want to wait 4 more seconds for the next one. 

If I'd have to describe the overall vibe of the Story Mode, I would call it endearing. Characters are archetypal, but they are executed well, and got chemistry. You start to care. Looking forward to seeing more, and how the other characters from the challenge screen fit into it.

I have wrote the game off as "not my kind of game", but I swear it's like it clicked halfway through. Then I lost the focus again, and went back to being bad, but that is a really engaging puzzle here, with room for the player's skills to grow. Found no bugs.

I'll try to include a skip mechanic for the first cutscene so it jumps straight to the 'playable' VN part.
I'm also glad that you managed to play a good chunk of the game, I understand that it is not for everyone and it requires some practice before it finally clicks for most people

Thank you so much for your nice comments! I'll try your game soon as well!