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(1 edit) (+2)

Running around with the little guy was fun. Collecting all the power sources within the time limit turned into a bit of a speedrun. Trying to complete the objective before the time runs out. And that is always very fun. Using the hiding spots to hide away from the guards meanwhile felt like you had to stop all your speed, to wait the guards out. It'd be cool if there was some way to avoid the guards, without feeling like the action has to stop temporarily; some way for it to synergise with the speedrun feeling

But very solid entry overall 
And the creature design is adobrale

(+1)

thanks! our intention was to build a stealth game, but i also found the movement fun on its own, thanks so much for your feedback!!! c: