Really cute board-game vibes in the exploration section now. I like the way you’ve done the “danger mode” thing, I don’t know if I’ve seen a dungeon crawler do something like that. It gives a tiny bit of unique gameplay in how you move your piece around the board to try and get the drop on the monsters.
Is it the plan later to decorate the background instead of having a black void? I think some dungeon flair would go a long way to tying it in with the combat.
Did you end up using the grid movement trick I told you about? It feels very similar, lol. Good job.
I’m not a fan of the little three-letter buttons like PTY and STG, they shrink down even more to two on hover. If you give them a little breathing room and add a tooltip explaining what they actually are I think they’ll be much more approachable. As it is, not knowing advance, why would I click a button labelled DIE while there’s a monster chasing me!?
I’m not sure what Momentum means, it’s mentioned in the ability descriptions but I don’t see anything on screen indicating how much I’ve built up so I can’t really reason about it.
But yeah, I think you’re on to something with this little board-game grid thingo and from here I think you’re all set to start grinding out game content.
