I'm not big into turn based combat but it is clear that you put a lot of care into your combat system. I think the idea of combining the elements of Martial Arts with RPG elements is a fun idea.
I like the idea of the martial art jrpg. I was also quite impressed by the amount of content in the game!
I tried accessing the tutorial, but it seems broken. Unfortunately, going in blind, the combat is confusing. My tactics are basically repeating a type of attack that the opponent doesn't block, until I'm out of mana, then I block a bit, then attack again.
I finished the quest in the gas station, by beating up one guy.
I tried to distract the guy by the bin, but beating him up didn't help, neither did talking to him nicely.
After the fights I seemed to be teleported somewhere random every time.
On a second conversation about a guy with a yellow mahawk, going south:
Thank for playing. Fixed the tutorial 10 minutes before the review, lot of it wasn't what it should have been. if you want to see what it is supposed to look like, but glad to know the gas station fight works as intended.
I finished the warehouse sidequest and then re-entered my apartment, where upon talking to one NPC they just said "Paved with gold". Talking to the 2nd crashed my game with this error:
- I really like the concept for the combat system, but the balance seems off right now. Ducking seems to always nullify enemy damage and straights into roundhouse constantly delays the enemy attack.
- I was able to walk through a house and onto the water in the docks area
- During my first turn of every combat i was locked into doing a straight punch, I couldnt choose my move
- The first line of dialogue after the intro has a typo: "Good morning big buy!"
- more enemy types would help spice up combat
Its a pretty cool game. I like the setting and combat system. Keep up the good work.
Thanks for playing, and always testing my crap. That game-breaking bug is because I've accidentally left in the 2nd main quest, which was not done, so I've cut it out in a way that causes the game to crash. Got a quick fix.
Also broke the tutorial, so your lock could be because it is a restriction there (Need the player to use a specific attack for a single turn to demonstrate a point real quick)
Enemies are a bit dumb at the moment, so the demo can be completed with minimal issues, but smarting them up will be next.
Comments
When i can download this? it seems you are updating your build every other hour
Sorry! It is up now. (Until you tell me something is broken again, and I'll drag it back to the lab kicking and screaming.)
I'm not big into turn based combat but it is clear that you put a lot of care into your combat system. I think the idea of combining the elements of Martial Arts with RPG elements is a fun idea.
I like the idea of the martial art jrpg. I was also quite impressed by the amount of content in the game!
___________________________________________
############################################################################################
ERROR in action number 1
of Other Event: User Defined 1 for object oDialogue:
Unable to find instance for object index 213
at gml_Object_oDialogue_Other_11
############################################################################################
gml_Object_oDialogue_Other_11 (line -1)
gml_Object_oDialogue_Step_0 (line -1)
Thank for playing. Fixed the tutorial 10 minutes before the review, lot of it wasn't what it should have been. if you want to see what it is supposed to look like, but glad to know the gas station fight works as intended.
I finished the warehouse sidequest and then re-entered my apartment, where upon talking to one NPC they just said "Paved with gold". Talking to the 2nd crashed my game with this error:
############################################################################################
ERROR in action number 1
of Other Event: User Defined 1 for object oDialogue:
Push :: Execution Error - Variable Index [0] out of range [0] - -6.dialogue(100080,0)
at gml_Object_oDialogue_Other_11
############################################################################################
gml_Object_oDialogue_Other_11 (line -1)
gml_Script_scrCreateDiagBox (line -1)
gml_Object_oPlayer_Step_0
Some thoughts/observations
- I really like the concept for the combat system, but the balance seems off right now. Ducking seems to always nullify enemy damage and straights into roundhouse constantly delays the enemy attack.
- I was able to walk through a house and onto the water in the docks area
- During my first turn of every combat i was locked into doing a straight punch, I couldnt choose my move
- The first line of dialogue after the intro has a typo: "Good morning big buy!"
- more enemy types would help spice up combat
Its a pretty cool game. I like the setting and combat system. Keep up the good work.
Thanks for playing, and always testing my crap. That game-breaking bug is because I've accidentally left in the 2nd main quest, which was not done, so I've cut it out in a way that causes the game to crash. Got a quick fix.
Also broke the tutorial, so your lock could be because it is a restriction there (Need the player to use a specific attack for a single turn to demonstrate a point real quick)
Enemies are a bit dumb at the moment, so the demo can be completed with minimal issues, but smarting them up will be next.
Damn it, right before the tutorial!
Immediate quickpatch have been applied. Thank you very much, you have salvaged my Demo Day!