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(+1)

I finished the warehouse sidequest and then re-entered my apartment, where upon talking to one NPC they just said "Paved with gold". Talking to the 2nd crashed my game with this error:

############################################################################################

ERROR in action number 1

of Other Event: User Defined 1 for object oDialogue:

Push :: Execution Error - Variable Index [0] out of range [0] - -6.dialogue(100080,0)

at gml_Object_oDialogue_Other_11

############################################################################################

gml_Object_oDialogue_Other_11 (line -1)

gml_Script_scrCreateDiagBox (line -1)

gml_Object_oPlayer_Step_0


Some thoughts/observations

 - I really like the concept for the combat system, but the balance seems off right now. Ducking seems to always nullify enemy damage and straights into roundhouse constantly delays the enemy attack.

 - I was able to walk through a house and onto the water in the docks area

 - During my first turn of every combat i was locked into doing a straight punch, I couldnt choose my move

 -  The first line of dialogue after the intro has a typo: "Good morning big buy!"

 - more enemy types would help spice up combat

Its a pretty cool game. I like the setting and combat system. Keep up the good work.

(+1)

Thanks for playing, and always testing my crap. That game-breaking bug is because I've accidentally left in the 2nd main quest, which was not done, so I've cut it out in a way that causes the game to crash. Got a quick fix.

Also broke the tutorial, so your lock could be because it is a restriction there (Need the player to use a specific attack for a single turn to demonstrate a point real quick)

Enemies are a bit dumb at the moment, so the demo can be completed with minimal issues, but smarting them up will be next.