Ok, it is only the evade effect not showing, breathing and taking damage works, it's just evade not registering
<KBE Breath: 0.05, 0.05>
<KBE OnAttack: lung>
<KBE OnHit: shake>
<KBE OnEvade: jump>
Hey, how are you?
I did some tests, but I couldn't reproduce the behavior where the evade function isn't working.
Could you send me a video showing this bug?
I just updated this plugin (v4.0) and it has a different evade option: dash. I think it might be more appealing than the simple jump from the previous version.
Thank you very much for your message. If you have any questions or problems, just let me know.