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(1 edit) (+1)

I'm 90% certain the banshee's all-enemy put-them-to-sleep attack can only have one enemy asleep at a time. I've never gotten a second enemy asleep.

Also, not a bug, but I feel like having wandering enemies is kind of pointless when you get nothing for fighting them, and you need every resource you have to win the mandatory fights. I just reload the game if I run into one(or the traps in the ice maze) because I'd have to go back to the save point anyways, and it's faster than finishing the fight.

Well the stun chance is 25%, so it's not terribly likely to happen. But while playtesting I have managed to stun multiple enemies at a time, so it's more a matter of luck I'm afraid.

I made enemies wander mostly because I wanted there to be enemies, but I hate random battle systems. By making them wander players at least have a chance to avoid them. Procrastinator Dave suggested having them drop parts for use in making potions, and I really like that idea so future builds will at least add some incentive to get into scraps with enemies.

(1 edit)

You feeling better