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There's nothing wrong with feeling that way! I definitely don't believe the game is going to be for everyone, hehe.

We're taking the "long-term" approach, integrating the player into the daily lives of the characters with the hopes of getting you personally invested in them. This does necessitate a slower pace, though, which can be a turn-off to those looking for a more fast-paced action oriented story. I will say that we recently arrived at a major plot point in the game, but that's currently in the Patreon only Build 10. I'm aiming to pick up the pace a bit now that we have all the characters formally interacting with each other.

The chess pieces are in motion, where will they end up though?

Cheers!
~Dzahn

now that sounds inviting.