๐ฐ ๐๐๐๐๐
๐๐๐๐ ๐๐๐๐. ๐ฐ๐ ๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐, ๐๐๐ ๐ฐ ๐๐๐๐๐ ๐๐๐๐๐๐๐
๐๐. ๐ฐ ๐๐๐๐๐๐๐๐
๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐? ๐ป๐๐ ๐
๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐ ๐๐๐๐๐๐ ๐๐๐๐, ๐๐๐ ๐๐โ๐ ๐
๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐
๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐. ๐ฐ ๐
๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐
๐๐๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐, ๐๐๐
๐ฐโ๐ ๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐โ๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐ ๐๐
๐
? ๐ป๐๐๐๐๐ ๐ฐโ๐๐ ๐๐๐๐๐๐๐
๐๐๐๐๐๐ ๐๐๐
๐๐๐๐ ๐๐๐๐ ๐๐ ๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐๐, ๐๐๐๐๐ ๐๐๐๐๐. ๐ป๐๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐. ๐ถ๐๐ ๐๐๐๐๐ ๐๐๐๐ ๐
๐๐
๐๐๐๐๐๐๐ ๐๐, ๐๐๐๐๐๐, ๐๐๐ ๐๐๐ ๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐๐, ๐๐ ๐๐๐๐ ๐ ๐๐๐ ๐๐๐ ๐๐ ๐๐๐๐๐, ๐๐๐ ๐๐ ๐
๐๐
๐๐๐๐ ๐๐ ๐๐๐๐๐!
Viewing post in Smoke 'Em if ya Got 'Em comments
Howdy, thank you for playing! The short playtime as well as some of the more odd choices (i.e the intro music) is mostly due to the original writer/level designer having to step away due to an unfortunate illness, leading to a bit more of a crunch than I would have liked as this was for a 1 week jam. That being said I am incredibly happy with what I was able to get done in such a short amount of time (as well as on such short notice, every level save for the first one were made in a single 15 hour dev session!), and I'm really glad you enjoyed it!