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(+1)
 she cute



skeletons are easy mode but golems kick my butt

swapped out the rogue for a cleric since i didn't want to die to chip damage from every fight.

i have a hard time catching the vibe youre going for - the visuals + dungeon + music don't match for me. seems like a very up-beat game from the sound of it? could be a good contrast to how bleak Darkest Dungeon is.

no bugs, everything seems to work. 

my only suggestion for the current state of the game is that an enemy should die in their cutscene if their health drops to 0, instead of waiting for the cutscene to finish before the enemy dissappears

(+1)

thank you for playing! im going for a ttrpg - retro game vibe, still figuring it out. but yeah it was designed to contrast darkest dungeon in mind