Really sorry your first experience with The Gnomish Treasury was cut short! Thanks so much for letting me know about the bug, and the details of what happened. It's very helpful.
It seems you've run into a super specific edge case, which hadn't come up in testing. I was able to recreate the crash under certain conditions that have to do with the bowl or the knife, specifically; and whether they are labeled, which labels are used, and in what order.
I'm still working on identifying the cause of the bug (neither my browser nor dev environment are offering error messages, and I haven't spotted any issues in my source code).
UPDATE: Alright, the bug is fixed and the game is updated! You should be able to proceed with exactly what you were in the middle of doing.
(That was a tricky one! There were no explicit errors that I could find in the source code. Yet under those very specific conditions, the Inform 7 compiler was getting stuck in a loop trying to print the list. Adjusting the method by which the list was printed did the trick.)