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Hey, so, very intrigued, but the game froze for me at one point.  So I downloaded the zip version and ran it locally and it froze at the same point, which makes it look more like a bug than a browser problem.

Sadly, since it's frozen, I can't paste a transcript or a command history, but roughly speaking what I had done was:

  • Attach an antler to a black blade, and label it T5.
  • Repair three shards to make a bowl.
  • read list -- this is the command where things freeze.  (read list at any point before the latter repair is fine.  I didn't dive deep enough into debugging to find out whether it freezes even if you don't do the knife first.)

I have no idea if this is helpful.  (I did check the browser console to see if it reported anything useful; it did not.)  Looking forward to getting back to this, though!

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Really sorry your first experience with The Gnomish Treasury was cut short! Thanks so much for letting me know about the bug, and the details of what happened. It's very helpful.

It seems you've run into a super specific edge case, which hadn't come up in testing. I was able to recreate the crash under certain conditions that have to do with the bowl or the knife, specifically; and whether they are labeled, which labels are used, and in what order. 

I'm still working on identifying the cause of the bug (neither my browser nor dev environment are offering error messages, and I haven't spotted any issues in my source code).

UPDATE: Alright, the bug is fixed and the game is updated! You should be able to proceed with exactly what you were in the middle of doing.

(That was a tricky one! There were no explicit errors that I could find in the source code. Yet under those very specific conditions, the Inform 7 compiler was getting stuck in a loop trying to print the list. Adjusting the method by which the list was printed did the trick.)

Man, Inform 7 is like magic, in that who even knows how it works.  (Obviously not true.  I even know people who know how it works.  Still: magic.)  Glad to hear it was eventually debuggable, and I look forward to getting back to this!

(+2)

For the record: have returned, have finished, have loved. :-)  I don't know why it feels so atypical--you'd think a lot more IF games would involve research rather than exploration--but it does feel like a fresh take on things.  With a whole lot of backstory.  Nicely done.

So glad you enjoyed it! Thanks for playing.