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Hey there,

this provides great additions to the "base game". Its a really fun game overall :)

I got a "co-op" location, spawning an NPC to help me, I gave him a class, which means I gave him FP[RN], does the NPC get a sundrink [RN]? Based on the wording the NPC does not have health and is removed once I die or rest, is this correct?

How is the combat supposed to work? Do I just add the NPC strength to my strength? Do I use their class skill?

If combined, how do I distribute the damage between player & NPC?


I am currently thinking about ways to randomize the Realm creation and RN as right now I mostly see whats easier vs harder based on the realm number. Something like roll the max realms at the start and decide a path layout (locus or branch), after the boss you roll what is next, a new realm (+amount of connected realms), dead end and so on. Then once you enter a new realm you roll on the [RN] (+1-+2). Example would be we beat the boss [RN2], we roll and find 3 realms connected to this realm, you choose one realm and enter it, you roll for the [RN] its +2, this means this realm is [RN4]. you can then decide to push forward, go back and level or try one of the other 2 realms that still have no [RN]. 

Not sure if this would be add something meaning full and I don't have the time at the moment to flesh it out, but its at least something I am thinking about.

Hi! Glad you're liking the game.

Jolly Co-operation: A friendly NPC summoned this way is Level 1 and has a random Class, as a way of succinctly giving the player some stats to work with (3 HP and MP, 2 Strength, a random Power and HP/MP boost). I didn't intend to give friendly NPCs Sunlight Drink or other Items, but the rules are ambiguous, nothing says they can't have or use Items, and it would be a little inconsistent to use only some of the Hollow's character setup list. Short answer, NPCs can have starting Items like the player character would. Just keep in mind that they can't gain more Items during play ("you" refers only to the player character when the rules mention gaining Items and Souls), and they are limited by the same rules as the Hollow when using Items and Powers. On that note, a character may use Items or Powers up to [their level] times, but not Items and Powers in the same turn. The Hollow and their NPC allies use Items and Powers separately (you are not using their Power, they are), but since they are Level 1, they can only use a Power (or an Item) once per round.

Each round of combat, dice pools are rolled for each side of the combat, so if you have an NPC helping you, roll the group's dice together and pair them off against the enemy side's dice as you like. (Or, simply deal damage based on dice showing 4+ if using the Furtive Grasp rules.) 

The first rule in resolving dice pairs says that the lower die's owner takes damage; if you want to be technical about it, you might roll the Hollow and the NPC separately (or with different-colored dice), keep track of how they all pair against the enemy, then deal damage accordingly. But personally, I would just  distribute the damage between allied characters as you like. (And in case of Furtive Grasp rules, you kinda have to do this, since the enemies don't roll dice.)

Randomizing Realm Creation: your idea sounds pretty cool! For Embers of Morndrin, I stayed fairly minimalist about building out the world mechanically, but it's definitely open to experimentation and add-ons. If you do try out your idea, please let me know how it goes!