Thank you very much for the clarifications.
Let's see if the "Harolds of Change" can change the city in the name of Faith :)
Hey there,
this provides great additions to the "base game". Its a really fun game overall :)
I got a "co-op" location, spawning an NPC to help me, I gave him a class, which means I gave him FP[RN], does the NPC get a sundrink [RN]? Based on the wording the NPC does not have health and is removed once I die or rest, is this correct?
How is the combat supposed to work? Do I just add the NPC strength to my strength? Do I use their class skill?
If combined, how do I distribute the damage between player & NPC?
I am currently thinking about ways to randomize the Realm creation and RN as right now I mostly see whats easier vs harder based on the realm number. Something like roll the max realms at the start and decide a path layout (locus or branch), after the boss you roll what is next, a new realm (+amount of connected realms), dead end and so on. Then once you enter a new realm you roll on the [RN] (+1-+2). Example would be we beat the boss [RN2], we roll and find 3 realms connected to this realm, you choose one realm and enter it, you roll for the [RN] its +2, this means this realm is [RN4]. you can then decide to push forward, go back and level or try one of the other 2 realms that still have no [RN].
Not sure if this would be add something meaning full and I don't have the time at the moment to flesh it out, but its at least something I am thinking about.
I started my first game yesterday and enjoyed it but encountered a few questions.
On 4 I had a case where I succeeded and on the way back I rolled for a new encounter which “spawned” a different trap, which felt strange (for me at least). Getting an enemy in a room that had a trap I succeded feels fine as "they are moving around" the location.
Great game with great art, I like it :)
Hi Cody,
I see you updated the book and made it more printer friendly and changed the Wounds (W) to to Max Wounds (MW).
The last page is now completely white missing the book summary. Was this intended? (Printer friendly?)
Are there more changes (gameplay)?
Page 24 still shows 5 - 1 Thing + 1 Track which should be a 6 instead of a 5.
I absolutely love this game! I still have a huge amount of backlog of solo RPGs and I always move to Wanderer to "fill a few more pages". I will start the lost heir soon :)
Your games really resonate with me, will try Courier and Zones once I have the time :)
Hi there,
I started my first playthrough of Troves and like it quite alot but I have a questions about the rulings.
I have problem with the core concepts "DV +" vs "+ attributes", probably because english is not my first language.
Am I correct with my assumption that the spelling of the whole book is:
Agility +1 means the DV is +1 and +1 Agility means add 1 to your agility roll? Or does it have to clearly state "DV" to modify the dice.
Because I only found specified DVs in the Training section and in the Items of the Wyrm Maze, all other Tables just show +/- Value before or after the attribute.
But then again the Wyrm weapon "Blade of the Wyrm" states Fight DV+1 and Fight + 1 ... which would be DV+2, in the Crump Tables we have the Crumps Hammer which does Fight + 3 and then -1 Agility, which would "raise" the DV + 3 and -1 to a Agility roll.
My second question is about the Iron Knuckles from The Guardian which says "deal 1 harm on a failed attacks", does this activate on my failed attacks, on enemy failed attacks or both?