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Ok, I have beaten the first boss and then give up because I'm bad at videogames.

So far from bugs, I noticed that the section where you have to descend to the water have some issue with the barrier that closes too much early

about the game I have mixed feelings because I just love the art style, the punching and the weight of the impacts but also I have some problem with the Crocodiles, I think at this stage they should be more vulnerable to stuns, feels like they are a much stronger variant of themselves rather than basic enemies, also the command gets me to confuse all the time with grabbing and throwing items, I don't understand why there should even be possible to drink poisoned items if your focus is the combat than is not a fun mechanics to screw yourself because you press the wrong button. Another not so fun mechanic is the door with water and spikes on the bottom, you cannot recover once you fell in one of it and is just frustrating to see your character bouncing 3 times before recover.

Once I got more confident with the commands I was having more fun, one thing i would like to see is an arrow that indicates where I will throw the item, also I would you to consider the possibility of grabbing enemies while stunned to trow them.

Speaking of the grab I was trying to trow underwater and if you go for sides the item flies straight but if you try vertically the item will stop in mid-air, not sure if this is your intention but for now, is inconsistent.

I'm not sure about the design of "grab the money and enemies appear" why not together?

I like this game so I was more invested to get trough, I hope you found my feedback useful and see you in the next DD.

Fixed both the water quirk and barrier bug, made it so negative effect potions get thrown rather than drank, and grapple is a planned skill.

Thanks for playing.