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Empty scene still has the same issue. Not modulating the node, so I guess it must be a project setting somewhere. I did run the debug option for both, and the only difference is the Padding value. I don't think that should affect it though.

It actually could be a possible explanation, but most likely not. After you using the same render profile as the test room?

I think so, but I'm not sure how to check that.

The test room is in compatibility, are you using Mobile or Forward+? You can check it in the top right corner of the godot editor

That was it. I had it on foward+ and switching it to comptability fixed it. Thank you so much.

I’ll look into why this happens so Forward+ won’t have the same issue in the future ;)