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Difficult to tell without looking at the project. Possible issue could be that the modulate value got changed, or project settings changed which affect all things displayed in the project. Most of the time if the test room works and it works slightly different in a project, it’s due to the project settings or scene which it is in. You could ty creating an empty scene to see if the same effect is happening or not.

Empty scene still has the same issue. Not modulating the node, so I guess it must be a project setting somewhere. I did run the debug option for both, and the only difference is the Padding value. I don't think that should affect it though.

It actually could be a possible explanation, but most likely not. After you using the same render profile as the test room?

I think so, but I'm not sure how to check that.

The test room is in compatibility, are you using Mobile or Forward+? You can check it in the top right corner of the godot editor

That was it. I had it on foward+ and switching it to comptability fixed it. Thank you so much.

I’ll look into why this happens so Forward+ won’t have the same issue in the future ;)