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Theorizing is never a bad thing! If our games make people curious enough to look for secrets and piece things together, then we did our job right :) The story just stands a better chance at surprising you if it's less spaced out in time.

Regarding deadlines, we use internal deadlines and smaller milestones of course. Can't work without a plan!

Thank you for the support!

Whether it's a surprise or "I called it!!", both are good!

Surprise lends more to horror, and uncovering mysteries lends more to occult!

Much love!❤️