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Congrats, you finally made me create a YT channel! (I've been procrastinating on that for awfully long time, don't ask why, I don't know either at this point).

Since I did not record my original run, I had to finish the game again. Video includes all attempts done in one sitting, without any cuts.

About enemies exploding into bullets on death (or shooting on death): wouldn't make much difference IMHO. Right now the challenge of "speedrunning" is more about just avoiding any and all bullets or obstacles because getting hit resets your speed. You could theoretically get much much more silly times than the one I got if you were to skillfully dodge the bullets.

As you can see in the video, I constantly get hit. It's just that my strategy relies a lot on invincibility and checkpoints.

It is still fun as it is, there is still some degree of challenge. I have not trivialized the game to the point where it's not fun to play, so it's all good.

that was crazy, thanks so much for posting!! this’ll be a valuable resource when i come back to the project. i’m already thinking of ways to make high level play more fun. for example, max speed could be conserved when you let go of the mouse button, only resetting when you get hurt, which would basically just let you go even faster if you can avoid getting hurt. i also think that when you have the laser charged, each targetable enemy should have a little icon that goes on top of everything, along with an icon where the laser intersects the enemy plane, so you can easily do lockons without having to flail around.

it would be awesome if you were willing to playtest for other games in the future! i’m ultimatewalrus on discord (cool sun icon) if you wanted to friend me!