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It's not bad. But click-and-wait games usually need to rely on other pillars besides gameplay. I feel like those pillars are missing :P

Thank you so much for playing and for the feedback!

I also feel like there are some things missing to complete the picture. Do you have any examples or anything you felt was missing as part of those pillars? It’s my first time as an idle gamer, and all feedback helps a lot :)

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The best example of a game I can give you (and one of the main ones in the category) is Cookie Clicker. The main mechanic is clicking, however, the entire environment is constantly changing as you progress (designs, music, ways to advance, aesthetics, etc.). Because the game won't rely solely on gameplay; it depends on everything else. It's up to you how you implement it in your game. But you have plenty to work with (junk, car parts, and races). I hope this helps :)

This is very helpful! I have some ideas in mind, and I think your feedback can help me and they might fit together really well!

Thank you so much!