Thank you for the feed back! Yeah I was trying to experiment with the fighting mechanics on the cyclops and I must of left some errors, currently you and an enemy can both kill each other which I didn't intend on being a feature so I was trying to fix that but I couldn't figure how I may just leave it. Yes the pig man Is supposed to be a troll but pig is close enough, and he will have dialogue in the final demo, you will also have the option to sneak around him if you make a potion of invisibility or maybe even bribe him with gems. Sorry you had to replay I didn't realize that was an issue if you leave, the castle lever is an invisible item so you can only pick it up once and it puts you in a room where the door is open so that makes sense if you leave you wont be able to get back I'll have to figure out a way to fix that. Yes the graves are save points I'm glad they work, no magic they work by using bitsy hacks (im new to bitsy are hacks frowned upon?) specifically exit by dialogue so when you interact with the grave it gives you +1 to a variable so if you die and say the variable value is greater than or equal to one it will exit from dialogue back to that room, and the exits transitions are also a hack . If I'm not mistaken bitsy unlocked and bitsy are 16 bit and I made this game using bitsy hd which is 32 bit so it only will look normal in bitsy hd. Again thank you for the feedback I will keep posting updates on this forum so I look forward to releasing the finished version!
You're quite welcome. I thought you did a fairly good job with your fighting system (did you use Shuffle lists?). If you need full help on how to make an RPG in Bitsy, please see this:
https://github.com/david-c14/BitsyTrix/wiki/RPG-Fight
Also, you can only make 1 potion (the other always reads as: 0). And ok, the one-time-use item makes sense for why the lever glitch happens. You can stack items, if that helps with your issue.
Bitsy hacks aren't frowned-upon afaik. I just prefer to not use any, since I like tinkering-around in game engines (eg. I've done a lot of work in OHRRPGCE, and after I recently-found again the 'Lights' Bitsy Game, I actually made a version of it in Bitsy Unlocked using Room Duplicates, which taught me a lot about those, but I plan to also make it in actual browser engines that use HD, like: Bitsy Color, Bitsy HD, and Bipsi HD).
I may find a way to make your Graves' Save System without using hacks, as it would surely be a boon to be able to save in Bitsy without using hacks. I'm busy with life right now, but taking a bit of time now and then to check-in on the Forum in case anyone needs help. :)
Ah, Bitsy HD; I'd wrongly assumed your game was made in Bitsy. Looking forward to the finished game! Thanks for your feedback as well. Cheers!
Yes I did use shuffle lists, I'm the fighting is satisfactory I never intended on adding fighting or making it a fighting centric game because of bitsys limitations but when I learned I could make fighting a thing I did the best I could (im open to any criticism or advice). Yeah I'm working on the alchemy table I have this issue where it just repeats over and over that you made a potion when you've already made one so seems like you make a potion every time you interact with it, ive been futzing with the dialogue trying to get it down. Also the only reason I started using hacks is because the Bitsy HD engine is out of date (I think bitsy V.51 or somthing) so It lacks a lot of the features that you could add with regular bitsy so that lead me to using hacks and exploring all the other hacks. Thanks again for the feedback, apologies for the late response.