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Tahoma255

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A member registered Dec 11, 2024 · View creator page →

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Yes I did use shuffle lists, I'm the fighting is satisfactory I never intended on adding fighting or making it a fighting centric game because of bitsys limitations but when I learned I could make fighting a thing I did the best I could (im open to any criticism or advice). Yeah I'm working on the alchemy table I have this issue where it just repeats over and over that you made a potion when you've already made one so seems like you make a potion every time you interact with it, ive been futzing with the dialogue trying to get it down. Also the only reason I started using hacks is because the Bitsy HD engine is out of date (I think bitsy V.51 or somthing) so It lacks a lot of the features that you could add with regular bitsy so that lead me to using hacks and exploring all the other hacks. Thanks again for the feedback, apologies for the late response.

Made in Bitsy HD with Hacks.

Thank you for the feed back! Yeah I was trying to experiment with the fighting mechanics on the cyclops and I must of left some errors, currently you and an enemy can both kill each other which I didn't intend on being a feature so I was trying to fix that but I couldn't figure how I may just leave it. Yes the pig man Is supposed to be a troll but pig is close enough, and he will have dialogue in the final demo, you will also have the option to sneak around him if you make a potion of invisibility or maybe even bribe him with gems. Sorry you had to replay I didn't realize that was an issue if you leave, the castle lever is an invisible item so you can only pick it up once and it puts you in a room where the door is open so that makes sense if you leave you wont be able to get back I'll have to figure out a way to fix that. Yes the graves are save points I'm glad they work, no magic they work by using bitsy hacks (im new to bitsy are hacks frowned upon?) specifically exit by dialogue so when you interact with the grave it gives you +1 to a variable so if you die and say the variable value is greater than or equal to one it will exit from dialogue back to that room, and the exits transitions are also a hack . If I'm not mistaken bitsy unlocked and bitsy are 16 bit and I made this game using bitsy hd which is 32 bit so it only will look normal in bitsy hd. Again thank you for the feedback I will keep posting updates on this forum so I look forward to releasing the finished version!

I would love to do that I just don't know how

(3 edits)

This is my fantasy game Black Castle I've gotten to a point now where I can release a small demo, this isn't the polished demo so I was hoping I could get some feedback. Thank you it is greatly appreciated! 

Hi I'm Tahoma I'm making small fantasy game on Bitsy HD called Black Castle I'm not experienced at all with coding java or html so I'm doing my best, I'll likely be asking a lot of questions.

Hi, I was curious if there's anyway this could work with Bitsy HD? I started making a game in Bitsy HD but didn't realize how outdated it is but I don't want to start completely over because I am quite far in development but the old version is limiting what I  can do.