Hey, thank you so much for the understanding! You're absolutely right. There is nothing more frustrating in an ARPG than pressing a button, spending the mana, and seeing absolutely zero impact on the enemy. It completely breaks the immersion and trust in the game, so fixing it immediately was the absolute priority.
You hit the nail on the head regarding edge cases. Opening the floodgates to more players is exactly what the system needs right now. We've locked down the core math in the backend, but players always find the most creative ways to test the limits of a system. If you jump back in and notice anything else behaving strangely—especially with the new mana and cooldown scaling on the basic skills—please don't hesitate to call it out. Every bug reported now makes the foundation stronger for the full launch.
Enjoy the descent! Fred