Good catch and clear explanation. Bugs like that can be really confusing from a player side when attacks just don’t work. Glad to hear combat and scaling are restored. It’ll be interesting to see if any other edge cases show up around un-upgraded skills now that more people jump back in.
Viewing post in HOTFIX: Combat Damage Restored & Dynamic Skills comments
Hey, thank you so much for the understanding! You're absolutely right. There is nothing more frustrating in an ARPG than pressing a button, spending the mana, and seeing absolutely zero impact on the enemy. It completely breaks the immersion and trust in the game, so fixing it immediately was the absolute priority.
You hit the nail on the head regarding edge cases. Opening the floodgates to more players is exactly what the system needs right now. We've locked down the core math in the backend, but players always find the most creative ways to test the limits of a system. If you jump back in and notice anything else behaving strangely—especially with the new mana and cooldown scaling on the basic skills—please don't hesitate to call it out. Every bug reported now makes the foundation stronger for the full launch.
Enjoy the descent! Fred
Yeah, that kind of “no impact” feedback is one of the fastest ways to lose player trust.
I was commenting from a QA perspective based on your devlog, but it’s good to see the core issue was prioritised and fixed quickly.
Will be interesting to see what shows up once your players start pushing those scaling edges in real runs!