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(+1)

Due to the creator's detailed review of my game, I feel a duty to respond in kind.

Audio

I never heard of the music that starts at the beginning of the first duel. The theme is quite fitting for a fight to the death. It really gives an impression "You only have one chance and you can do it!"

Visual

The dark coloured world and the pixel art reminds me of LISA. The art not AAA but environment and the simple sprite art give us a good understanding of what happened.

Unfortunately, the environment we get to explore (the prison cells) are quite barren, an empty space devoid of incentive for exploration. 

Story

Because the focus of the game is on the combat, the story merely serves as a context on why you should fight.  You are a nobody, forced to fight a series of opponents until you face *****.  

Gameplay

Again, I would have to reference LISA here because the gameplay is quite similar to that RPGMaker Game. The first fight starts fairly simple. You just use keep on hitting attack until your enemy is a goner. Afterwards, however, you are given plenty of tools to fight while confronting enemies with certain quirks. This compels you not to just use your strongest attack, but to also consider buffing yourself or debuffing the enemy. There is actually a sense of impending danger each time you fight as you soon realize that you can actually lose a fight.

For an RPGMaker game, the combat is unusually exciting. "Unusual" because most RPGMaker game weakest point is the combat. However, I must say, the final enemy at the end is unfair. I pretty much got killed in one turn. There is no hint telling me what should be done to avoid being killed in the first turn.

Conclusion

Overall, this RPGMaker game is strong contender to the game jam that only hosts 3 other games: My RPGMaker game, a surreal game featuring freddy fazbear, and the game with no game. By playing this, I actually learned how to make my RPGMaker game combat less about using strongest attack every time.

Thank you for the detailed review!

Yeah, I couldn't really focus on the visual of the world as much, or add much exploration/alternate endings, since the combat system, as well as giving the enemies unique strengths and weaknesses already took so much time.

And also, by the final boss that you called unfair, do you mean the fire mage, or the vine princess? If it's the princess, then that was intentional, as you're not meant to win that fight.

(+1)

I see.


the boss i meants is the one where we fight the announcer of the death battle. I am unsure if its the king or the princess.

(+1)

the princess. yeah you're meant to lose that fight lol.