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(+1)

You've done really well with the art and mechanics, especially the screens that appear for opening the door and escpaing. 

I do have to say that the enemy detection bar should progress faster, as you can currently just sprint past the two stationary guards instead of sneaking around the building. 

And I also noticed that the player and door don't reset if you play again after beating the game.

It's still a very nice game!

Thanks! I see you discovered the speedrun route 😅

We originally intended to put more mini-games throughout the level to dissuade players from running past guards, but without making it impossible (just more difficult due to having to complete mini-games under pressure). Unfortunately we ran out of time to really make that happen, so we ended up with something pretty minimal. At some point we're hoping to release an update to fix some of the major bugs (e.g. the level not resetting properly) and add some more content.