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maxplusplus

18
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2
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A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

Love the quick resets and the slow introduction of new enemies/obstacles; I got somewhere around 350m but didn't catch my score before it faded away, so my only recommendation would be adding a max score counter. Otherwise, great game!

Tried to beat it without looking at the hints, took me a few tries to pick up on a few of the anomalies but got there in the end, nice game :)

Made it to #10, had a very close call where I made it to #8 without about a second of air left 😅

Cool game! Mildly stressful, but cool!

Thanks! I see you discovered the speedrun route 😅

We originally intended to put more mini-games throughout the level to dissuade players from running past guards, but without making it impossible (just more difficult due to having to complete mini-games under pressure). Unfortunately we ran out of time to really make that happen, so we ended up with something pretty minimal. At some point we're hoping to release an update to fix some of the major bugs (e.g. the level not resetting properly) and add some more content.

Cool game, I really like how taking damage/shot speed upgrades is kind of risky because of the self-damage. The movement feels a bit janky, but I do think it somewhat adds to the experience. Overall nice job!

Thanks for the thoughtful feedback, I really appreciate it! And I'm glad you liked my cursed finger maze 😅

Oh wow I completely overlooked that Ctrl+W will close your tab... For now I've just added a note to the controls section to give people a heads up, once voting has finished we'll release an update to address that though, great pickup!

Yeah the door handle's hitbox pretty much covers the handle sprite exactly, the hand is just there. Unfortunately I spent way too much time figuring out how to set the handle's angle correctly, and not enough thinking about how to make it more user friendly...

Definitely agree there should be an in-game tutorial for core keybinds, I planned to add a tutorial engraved in the pavement at the start, but decided to prioritise a title screen and win/game-over screen instead due to the time crunch. Lessons learned for next time!

Love 2 round up a big group of slimes and chop em all up

Short and sweet, and the leaderboard is a nice touch!

The theme is absolutely hilarious, not sure if I'm just really bad but the mouse sensitivity is frying my brain a bit, but I am a tea drinker after all

This game is so deceptively fun, what a concept

This game is so fun, art is really cool too, love the palette!

Love the interpretation of deep, perfect game no notes.

FOV is a little rough but the schmoovement is off the charts, would be cool to see this as a roguelite :)

You're very welcome, I look forward to building my gargantuan coffee empire :)

Neat game, the fish art is great! Alas I ran out of fuel before I could find a really big fish :'(

Nice game! I found it a bit rough that the upgrades weren't permanent, but I quite liked the platforming, it was more challenging than I expected!

10/10 mouth sounds, hilarious use of the limitation, I would definitely play a more fleshed out version of this.

One thing I need to know: is the title a coffee pun? I can't tell if it's intentional, but the palette and dead worker sprites definitely made me think it was. Cool game either way!

Glad you liked it!

For exporting to web from Godot, you need to pick the Web preset, download the export templates, then "Export Project..." (not Export PCK/ZIP) and save your file as "index.html"; this creates a bunch of other files so I usually do this in a "build" directory. Then you need to zip up all of the files (select all -> "Compress to..." on Windows) and that zip file is what you upload to itch. Hope that helps!