Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really enjoyed this. It did get a bit repetetive at level 20+ (I stopped at 22) but that could be easily improved with more time. A couple of times I got stuck when both the wizard and my character had lots of hearts and shields so we just kept healing & blocking each other and nobody won or lost, so it would be nice to have a limit to the rolls or some way to retreat so that I can try a different enemy. But it all worked really well.

Thanks for this nice and constructive feedback!

I was afraid this kind of blocked scenario could happen, but I didn't expect it to happen before level 40; and I honestly didn't think any players would reach this level so I didn't try to find a solution ^^'
A limit on the rolls is indeed a good idea, maybe combining with a fatigue system where everyone looses HPs after X turns...

Who would have thought that balancing a slot machine would be difficult? x')