A really interesting take on the managing theme! Managing the balance of your team's stats was a unique idea, and I think it was executed well here. One detail I especially liked how when one teammate reaches the exit, they essentially become immobile until the rest of the team gets there, which incentivizes players to level up their characters evenly, rather than put all their speed stats into one like I did lol. Anyways, cool game bro. Would love to see what it would look like if you expanded it further after the jam.