Thanks for the feedback and thanks for playing!
firn
Creator of
Recent community posts
Hey thanks for the feedback! I agree, that there needs to be more happening.
I think if I had more time I would tweak the path finding to pick up items if they are close enough by, on the way to the exit. I'd also add a couple more enemy types and maybe some floor traps.
Either way, thanks for playing!
Hi, I'm sorry! I tested on both firefox and chrome and they seem to be working fine. What browser are you using?
Do you have popups or javascript disabled? Other than that, I'm not sure what the issue could be :(
Are you trying to click around with your mouse? There are no keyboard buttons besides pressing Z to start and Z to pause.
Thanks for bringing that up!
I mention that in the description. It somewhat works if I reload the page or click the game window a few times and press 'z' but downloading the game for your platform is the best way to test it out.
Either way, I'm sorry it is broken. I was struggling to figure out love.js within the jam's time frame. I'm working on fixing it now as well as getting it downloadable on PortMaster and working on any platform that has RetroArch installed (by porting my game to Lutro).
Hi there! I am a Godot dev making a rhythm game and am running into issues trying to sync up the player animations to the song beats.
I tried your game and noticed how the platforms and spikes etc. are synced so well and was wondering if I could pick your brain about rhythm game things sometime. If so, let me know. It would be a huge help!
Hi there! I am a Godot dev making a rhythm game and am running into issues trying to sync up the player animations to the song beats.
I tried your game and noticed how the platforms and spikes etc. are synced so well and was wondering if I could pick your brain about rhythm game things sometime. If so, let me know. It would be a huge help!
Dude, this made me laugh like an idiot. The voice over is hilarious, the lose song is hilarious, the game idea is simple and effective. All around, this is great. I was looking for a game that used the theme differently besides a blacksmith forge and this did not disappoint!
no notes man, this is just pure fun!
This was more fun than I expected, I played for a decent amount of time haha!
I love just making a ridiculous abomination of swords. I think if you could cut down the load time and add in some more options for upgrades, maybe something like an AOE attack too, it would really fill out the game.
Is the game endless? I got up to wave 17 before calling it quits.
Such a cool game, really what a good job!
We also have a rhythm game in our submission that I'm pretty proud of for my first attempt ever at anything like it. Your game definitely gave me some inspiration to continue working on it.
Art, music, gameplay, all nailed! My only feedback is that the 2nd level is difficult to figure out how it works. Maybe some clearer instructions in the tutorial section would be helpful. Otherwise, A+ job guys!
Hey Regal, I'm glad you had a good time despite some of our undercooked mechanics lol! Game jams are certainly tough, especially when trying to coordinate with multiple people.
Regarding the rhythm game, I hope you were still able to have fun with it despite it being a bit hit or miss (pun intended). We tried to increase the area that each note was registered in as a hit to make things feel right but maybe it still needs some tweaking. We can take a look soon.
It has been encouraging to receive lots of good feedback on the idea of the rhythm game and general direction of the game, so thank you for your kind words!
Hi there, I'm glad you liked the limb targeting system. We really wanted to try and get a sort of VATS system from Fallout working in a turn based setting.
There isn't any health bar for the player currently, just a percentage to show specific limb health. Do you feel as though a general health bar would be something we should include if we decide to continue developing this game? Let us know what you think!
Thanks!
Hi there, thanks for this feedback and for playing. I hope you got at least some enjoyment from playing but I'm also happy to hear that you like the idea!
I can't argue with pretty much anything said here, you're absolutely right. I did manage to fix pretty much all the bugs mentioned and more since the jam was finished. I think I plan on going a bit further with this game after the jam voting closes tomorrow and just seeing where it takes me. It has been a great learning experience considering it is only the second game I've ever made.
Again, I really appreciate your feedback and kind words. Thank you :)










