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firn

99
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A member registered Feb 12, 2024 · View creator page →

Creator of

Recent community posts

That's great to hear!

I'm thinking, for my next project, about dipping my toes in to some basic 3d stuff so I'll likely try this first. I appreciate the reply and hey awesome work! I played this on my retroid pocket flip 2 using the love android launcher and it ran great btw!

Oh heck yes I'm so glad it worked! 

I have 0 idea why that would've happened but I'm certainly going to look into it haha

Thanks for working with me on this, I truly appreciate it!

Oh wow this is so odd! 

Have you tried clearing you cache and then trying again? In the meantime, I'll be looking into it!

Yeah no worries! 

It's totally fine on my end using chrome. Do you have any extensions downloaded?

If possible, right-click somewhere on the page and click 'inspect'

find the console in the window that opens and, if it isn't too much trouble, let me know what it says. Copy and paste or screenshot. Whatever is easiest for you. Again, sorry about this! 

I also just uploaded a new build, give it a try once more

Hi there! 

Out of curiosity, what web browser are you on? It's working fine on my end in firefox and chrome, but I haven't tested it anywhere else! Sorry this happened :( 

Hi, thanks for playing and for the feedback!

Check back in tomorrow as I've already implemented the quick drop function as well as a ton of settings and other quality of life things! I might even have the 'phantom' tile implemented by tomorrow to show you where your piece will land :)

Thanks again!

Hey thank you so much for your comment! I haven't considered adding two buttons for both the shape and the center core. I like it! I'll definitely try it out and see how it feels. Also, about the music. I agree! I am working on moving away towards the current music as is but want to keep a chill vibe, just more energetic than what is currently there.

I think something like the Balatro track would work well for a game like this. But currently, I'm just exploring options.

Thanks for playing! 

This is such a cool concept! I unfortunately spent like over 10 minutes just trying to get the 2nd switch open (where it tells you R to reload) so I think that maybe some sort of indicator, as you're spinning, as to where the bullet would roughly go would be super helpful. I could see a whole game being  built off a mechanic like this though!

Aw thank you! After the jam period, I'll be reuploading the game with some additions and improvements I've been working on so come back to check it out then.

The gameover song is literally called 'sadness' in (I think) french lol sorry I got you in the feels though!

Thank you! Yeah, I think a few settings in general would be helpful. Thanks for playing! 

Thank you! Yeah, it seems like the speed up is the most requested feature/gripe that people have. Definitely going to add it in after the voting period ends!


I appreciate you playing!

Thank you so much :D I'm glad you enjoyed!

Really cool project, tons of fun! Sort of reminds me of a simpler version of just shapes and beats that I played on the switch. Awesome entry!

Thanks for playing! I agree, I'm going to add that in after the voting period is over! 

Really cool idea. I think, like some others here, that the rules are a bit overwhelming at first, but once you get going it works nicely. 

I think that with more clear rules and more clear UI, this game would be a total banger. Nice work!

Thanks :) I really appreciate you playing! 

Super fun game! Written in RGBDS, you absolute mad man lol 

I really enjoyed this little game. definitely took me back to my days with the original GB and GBC. 

Hi thanks so much for playing and for your feedback! Sorry I made your brain hurt haha

I 100% agree with your nitpick! I think more visual cues in general would really help here. 

I love using Love for jams! I don't know how folks use it for large releases though. Managing a large project without an engine makes MY brain hurt lol

Thank you!

I was sold once I say the GB thumbnail :) 

Fun and interesting concept once I understood what to do. I loved the art work btw, great job. I love a good GB game!

Thank you so much for playing! I appreciate the kind words :)

This is so much fun lol I feel like I got so fast with the yoyo mechanic! Love the chill music and the sound of his little legs walking. All around really cool entry.

Btw, the fast noise in the splash screen almost gave me a heart attack because I thought my speakers were off haha

Hi! Thank you so much!

I have considered expanding it since so many folks seem to like it. If I did, I'd add some game modes, lean into a more chill experience, and do some fun visual and audio stuff like tetris effect. 

Really wish I could use that tetris name for marketing though haha. I appreciate you playing!

Fun! It feels like a mini game you'd play in an old mario party game or something. Would be fun in multiplayer haha

Wow that is so nice of you to say, I really appreciate it! It really feels great to know someone enjoyed my game :D

Fun! My only major complaints are 1) no minimap or indication of where I am and most importantly 2) I found the crt shader to be way to heavy. It hurt my eyes by the time I was done playing but that might just be me. 

Cool entry either way! 

Haha thank you so much! 

Oh very nice idea, being able to speed up the 'falling' block would be awesome. Maybe I can bind that to the spacebar or something?

Thanks for playing :)

So fun and simple! I love a game you can play with a single button. 

Hi, I also made a spin on tetris lol 

Very cool, take! Its a fun time 

Thanks so much! Yeah, I agree that it's easy to accidentally rotate the wrong shape. Maybe a more clear ui or using 2 keys that are further apart on the keyboard will help.

Thanks for the play! 

Thank you :D also thanks for pointing out the bug. I'll check it out asap!

Man, what a polished little game for a week long game jam. Nice work. It's a pleasure to look at and fun to play! 

Wow, even without epilepsy, that was hard to look at lol

Cool idea but I found the mouse controls to be way to sensitive. Other than that, cool entry!

Simple and fun. I don't think the different bullet types were unique enough.

I wish the bullet types had noticeable effects or maybe you needed to figure out which bullet kills which enemy type or something. As it stands, you're not really spinning to win, just spinning because you can? It's not needed in any way.

Either way, good work, nice art. 

I think this looks super creative but is way too visually cluttered and complicated for a game jam entry. I really tried to understand what I was looking at but just couldnt.

Thanks :) I appreciate you playing!

This game is so much fun! It also feels really good, nice use of juice lol


I noticed you used the groverburger g3d engine. How was it working with it? I've been tempted to try some 3d projects in love!

Thanks for the feedback and thanks for playing! 

This game rules, great work!

Once the full release is out, I'd love to try and port this to portmaster for hand helds!