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First of all, thank you for playing, and congratulations on clearing the game!

I really appreciate your thoughtful feedback—it’s very insightful, and I can relate to all of your points.

The frequency and speed of the frogs’ tongues are currently randomized within a certain range (with the frequency increasing over time), but I didn’t have enough time to properly tune the difficulty. As a result, there are some inconsistencies, which I recognize as an issue. There were probably moments where the attacks felt unfair—such as long gaps with no attacks, or suddenly very fast tongues appearing.

Relying too much on randomness makes the game less interesting, so I’d like to adjust the balance after the rating period to make it feel more skill-based and allow players to better sense their own improvement.

I believe this game still has room to become more engaging with better tuning.