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(1 edit)


I managed to clear the game after several attempts!  I found that it was really hard to react in time when a frog started extending its tongue, so it felt like the main challenge was in making sure your movement path was always in a safe direction.  It might feel more engaging if the frogs had slower moving tongues, but shot their tongues out much more frequently (there were often periods of 5-10 seconds where no frogs would be attacking, which felt strange)

It was also very cool that you designed this to be playable on mobile!


First of all, thank you for playing, and congratulations on clearing the game!

I really appreciate your thoughtful feedback—it’s very insightful, and I can relate to all of your points.

The frequency and speed of the frogs’ tongues are currently randomized within a certain range (with the frequency increasing over time), but I didn’t have enough time to properly tune the difficulty. As a result, there are some inconsistencies, which I recognize as an issue. There were probably moments where the attacks felt unfair—such as long gaps with no attacks, or suddenly very fast tongues appearing.

Relying too much on randomness makes the game less interesting, so I’d like to adjust the balance after the rating period to make it feel more skill-based and allow players to better sense their own improvement.

I believe this game still has room to become more engaging with better tuning.