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Insane production values!  The assets are commercial level, and the attention to details in everything was top notch - the transition with the cogs, the text, and the little animations that did exist. The music and sound effects were perfect to.

I will say the controls were not optimal in my option. I feel like a crazy person as in this jam everybody uses mouse dragging which I rarely seen before. Also there were a bit too many methods of interaction which made things confusing - sometimes I click items to pick them up, but other times like with the handle I need to drag it in place. And sometime I need to drag things from the inventory, and sometimes with the assembler I just need to click them. There was also lack of feedback - I tried to drag the coal to the coal input and it didn't tell me I can't do it because I need a tool.

I'm very bad in such games, and the tutorial is super appriciated - and I only give a lot of details about the controls because I think the main challenge should be the puzzlesm, and not the controls. 

Amazing work and I'm going to study your repo and learn a few things :)

Hey there! I'm the game's artist.

I'm happy to hear you liked the design! A lot of hard work went into making everything fit our idea for the theme, and I'm happy to see it's paid off!

Your critique on the movement is absolutely noted and something we're definitely looking to work on in the future! We had hoped to add a lot more guidance in the form of tool-tips, and trimming down some of the controls to make the game more cohesive, unfortunately time got away from us!

That being said, we still appreciate your time and energy coming to try our game. This is our first project, so trust us when we say we are slurping up all the feedback to learn how to make things better and more enjoyable for the future!

Thank-you so much for taking a look!