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M I U T E D

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A member registered Apr 14, 2024 · View creator page →

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Very much noted and appreciated!

Time ended up getting away from us on the UI and guidance end of things, but we already have plans to improve it after the jam ^^ Thankyou so much for your time and effort so far!

A bit loud and a little startling to start with the pedal to the metal. I didn't realize I had to hold down the arrow keys to shoot so I was tapping them wondering why I had no bullets! That being said, it's a nifty little classic!

Went a little fast for me but it's been awhile since I've seen this kind of game mechanic get utilized! Was cool

Couldn't really start the game, no enemies showed up and all I could build no matter how many boxes I scavenged were sentries.

Very cute and very solid idea! I enjoy puzzle games so it was fun to parcel out how everything kind of interacts with eachother!

Interesting concept, a little slow though!

Made me baby rage.

I think the concept is interesting! A little simple, but it was a fun brain tickler.

Physics were good and for a platformer I'd say it's really solid! A little lost on the correlation to the theme.

Little too quiet and the game didn't seem to offer much beyond clicking buttons and waiting. I was hoping I would actually get to race with the car but was disappointed that it was just more waiting.

As similar as it is to Cookie Clicker, I liked the way you expanded with the pop quizzes and level upgrades! I never really experienced the repair mechanic or whatever happens if something breaks cause I built for health regen early on. I really like this game and would like to see it developed further.

My only critique is that the pixel art style when expanded to full-screen is a little hard on the eyes. I would maybe lock the resolution to be a bit smaller.

It was very easy, but I enjoyed that in a way! I thought the art style was cute and the concept was fun, I think it would benefit from a small increase in challenge but definitely a solid foundation here!

Reminded me of my high school coding class for some reason. I really love the concept! It's not my kind of game personally, but I absolutely love the design you went for and watching the little dots march along for the first few levels was really satisfying especially once I figured out how to make the parts move! So far this is one of my favorite entries!

While it was a little hard to control for me (Tank controls and I have a bit of a feud) I loved the ability to walk on the walls and ceiling! That's my favorite type of movement mechanic!

I didn't really understand the gameplay loop myself but I really enjoyed giving it a go- I couldn't figure out why I couldn't click on the toys as I was alerted to them, I think I was out of range but I was struggling to figure out how to get on the assembly line.

Also ended up clipping out of the map and didn't really hit a reset point/failsafe while I was falling, so I had to cut my time short. Over all I enjoyed it for what little I could figure out! And I really like this take on the theme!

Love the concept! The UI is a little messy and unclear at the moment, and I didn't get very far before getting confused. But even just getting to the point of moving around and shooting I really liked how it controlled! I'd love to see you keep working on this and hammering out the finer details.

It's a bit too quiet, but the controls were responsive!

I enjoyed myself over all and I think the game idea is very innovative!
1 turn each feels a little limiting, and I found myself just trading back and forth with the BOT action for action for awhile, which ended up getting a little stale. Over all I think it was a very creative game!

As someone who suffers from carpal tunnel it would be nice if the engine was a bit cheaper so that a little automation could start early on. Something I liked about the idle clicker "Cookie clicker" was that mice for automated clicks were so cheap, so it was something I could get started on buying early!

That being said I really like this concept! I really liked the sounds effects you went with, they were satisfying! The art style is also cute and while simple, I think that's very fitting for an idle game like this!

Thank-you for the feedback!

It's definitely our intent to add more elements to help guide the player going forward! We were kind of in a full-speed sprint in terms of development but even then some of our ideas for polish ended up slipping past us!

Thankyou for your time and effort regardless, we really appreciate it!

Thank-you for the kind words! I was the artist for the game, so knowing the hard work paid off is incredibly motivational!

We're going to try and add a few more bells and whistles to help guide the player along, unfortunately we just didn't manage to slip them in before the deadline was up!

We still appreciate your time and effort in giving it a try! Thank-you so much!

Hey there! I did the art for the game ^^

I've been a professional artist for years at this point so I know a fair few tricks that helped us finish the art faster than anticipated. Lots of gradient maps, careful clipping masks, and a teensy bit of post processing! Even still, it took many sleepless nights of working of 10+ hours each day toward the end (I ended up spending a lot more time on concepting than I should've, live and learn I guess lol!)

I'm glad it seems to have paid off! Everyone has offered such kind words and we really appreciate it!
Thank-you so much for coming to play the game!

Thanks for the feedback! We're definitely working on giving a little bit more guidance to the player through the game itself, and adjusting the difficulty of certain puzzles.

Thank-you for coming to check things out regardless! We appreciate the time and effort <3

Thank-you so much for the feedback! It took a lot of hard work, we appreciate your time in coming to give our game a look!

Hey there! I'm the game's artist.

The physics and click-and-drag elements were a bit of an experiment. We tried to make it relatively seamless, but it certainly gets a little silly in certain places. We appreciate the feedback, and thankyou for the kind words!

Thank-you so much for taking a look!

Thanks for your time in coming to check it out! We really appreciate it!
We'll definitely be working on optimization as we go forward, so thank-you for letting us know!

It was arguably one of the things we spent the most time on! It's not the easiest to cram story and lore into a 2 week time frame among three people already swamped with their other work, we did our best as a team! I'm very glad to hear that it paid off, even a little.

Thank-you so much for your time coming to check us out!

It really means a lot that even if you're not into this type of game that you still came to check it out!

Can't understate how much we appreciate it! And thankyou for the kind words too <3

Thanks for coming to give it a look!

Ideally the puzzles will have a few more in-game bits of guidance in the future. While we wanted to make a challenging game, there's a fine line to be walked between "Challenging" and "Too Obscure" and ours seems to have landed on the latter end of the spectrum in this regard <:)

The feedback is very much appreciated and thank you again for your time!

Hey there! I'm the game's artist.

I'm happy to hear you liked the design! A lot of hard work went into making everything fit our idea for the theme, and I'm happy to see it's paid off!

Your critique on the movement is absolutely noted and something we're definitely looking to work on in the future! We had hoped to add a lot more guidance in the form of tool-tips, and trimming down some of the controls to make the game more cohesive, unfortunately time got away from us!

That being said, we still appreciate your time and energy coming to try our game. This is our first project, so trust us when we say we are slurping up all the feedback to learn how to make things better and more enjoyable for the future!

Thank-you so much for taking a look!

Hey there! I'm the game's artist.

I'm glad you liked the design! It took a lot of work and a lot of hammering out concepts to land EN-54-M's design right where we wanted it!

This is our first project as a team, and naturally with the time-frame some things escaped a few of our attempts to polish the game up. Luckily we're passionate about this project and hope to improve it further after the jam! We've got big plans ahead of us!

Thank-you so much for taking a look!

Hey there! I'm the game's artist.
I really appreciate the kind words on our project! Many sleepless nights grinding out the illustrations, and I'm so glad it seems to have paid off already!

Thank-you so much for taking a look!